![]() ![]() Notably, while Cuff is often standoffish to Frey, he is still very protective of her whenever she starts to dip into low health or is put into a dangerous position. These conversations even change tone depending on the current situation that the player finds themselves in, such as after taking damage or when burning through all of their stamina. In the current state of Forspoken, Frey and Cuff do speak quite a bit already, quipping back and forth at each other as they travel all over the world of Athia. ![]() So, it would greatly benefit Luminous Productions to make sure that these bantering moments between Frey and Cuff are able to propel the story of Forspoken forward by building the relationship between these characters. These are the moments where characters casually talk to each other, bonding and bantering over the enemies they're fighting and the treasures they've found. ![]() For as much time as developers put into writing dialogue and crafting scenes for AAA titles, the majority of the moments that players remember and resonate with come in the gameplay between cinematic sequences. ![]()
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